import javax.microedition.lcdui.Canvas; |
import javax.microedition.lcdui.Display; |
import javax.microedition.lcdui.Graphics; |
import javax.microedition.lcdui.Image; |
import javax.microedition.midlet.MIDlet; |
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public class TemplateMIDlet extends MIDlet implements Runnable { |
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int FIELD_WIDTH = 12; |
int FIELD_HEIGHT = 22; |
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int[][][] pattern = { |
{ |
{0, 1, 0}, |
{0, 1, 0}, |
{0, 1, 0} |
}, { |
{0, 1, 0}, |
{0, 1, 1}, |
{0, 0, 0} |
} |
}; |
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int mode = 0; // ゲーム内の状態を表すモード(0:落下開始、1:落下中、2:着地) |
Thread thread; |
StringBuffer keyBuffer = new StringBuffer(); |
int[][] field = new int[FIELD_HEIGHT][FIELD_WIDTH]; |
int[][] next = new int[pattern[0].length][pattern[0].length]; |
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Image offi; |
Canvas canvas; |
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int COLOR_GRAY = 0xC0C0C0; |
int COLOR_BLUE = 0x0000FF; |
int COLOR_RED = 0xFF0000; |
int COLOR_BLACK = 0x000000; |
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public TemplateMIDlet() { |
canvas = new Canvas() { |
public void paint(Graphics g) { |
g.drawImage(offi, 0, 0, Graphics.TOP | Graphics.LEFT); |
} |
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protected void keyPressed(int keyCode) { |
// 落下中でかつ先行入力が2つ未満の場合のみキー入力を受け付ける |
if (mode == 1 && keyBuffer.length() < 2) { |
int ga = getGameAction(keyCode); |
if (ga == Canvas.DOWN) { |
keyBuffer.append('D'); |
} else if (ga == Canvas.LEFT) { |
keyBuffer.append('L'); |
} else if (ga == Canvas.RIGHT) { |
keyBuffer.append('R'); |
} else { |
keyBuffer.append('A'); |
} |
} |
} |
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protected void keyRepeated(int keyCode) { |
// キーを押しっぱなしの場合の動作はキーが押された場合と同じ |
keyPressed(keyCode); |
} |
}; |
offi = Image.createImage(canvas.getWidth(), canvas.getHeight()); |
Display.getDisplay(this).setCurrent(canvas); |
} |
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protected void startApp() { |
if (thread == null) { |
thread = new Thread(this); |
thread.start(); |
} |
} |
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protected void pauseApp() { |
// このイベントは利用しないので実装する必要はない |
} |
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protected void destroyApp(boolean unconditional) { |
// このイベントは利用しないので実装する必要はない |
} |
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public void run() { |
int x = 0; |
int y = 0; |
int count = 0; |
int prevKey = '0'; |
Graphics g = offi.getGraphics(); |
initField(); |
int[][] current = new int[pattern[0].length][pattern[0].length]; |
copy(pattern[0], next); |
while (true) { |
if (mode == 0) { |
if (keyBuffer.length() > 0) { |
keyBuffer.delete(0, keyBuffer.length() - 1); |
} |
copy(next, current); |
copy(pattern[0], next); |
x = FIELD_WIDTH / 2 - (int)Math.sqrt(pattern[0].length); |
y = 0; |
// ゲーム終了判定 |
if (isHit(x, y, current)) { |
initField(); |
} |
mode = 1; |
count = 0; |
} else if (mode == 1) { |
boolean fix = false; |
if (count != 0) { |
char key = 'N'; // 'N' は何も押していないことを表す |
if (count % 20 == 0) { |
if (!(keyBuffer.length() > 0 && keyBuffer.charAt(0) == 'D')) { |
keyBuffer.insert(0, 'D'); |
} |
} |
if (keyBuffer.length() > 0) { |
key = keyBuffer.charAt(0); |
keyBuffer.deleteCharAt(0); |
if (key == 'L') { |
x--; |
} else if (key == 'R') { |
x++; |
} else if (key == 'D') { |
y++; |
} else if (key == 'A') { |
rotate(current); |
} |
if (isHit(x, y, current)) { |
if (key == 'L') { |
x++; |
} else if (key == 'R') { |
x--; |
} else if (key == 'A') { |
if (prevKey == 'L') { |
if (!isHit(x + 1, y, current)) { |
x++; |
} else { |
rotate(current); |
rotate(current); |
rotate(current); |
} |
} else if (prevKey == 'R') { |
if (!isHit(x - 1, y, current)) { |
x--; |
} else { |
rotate(current); |
rotate(current); |
rotate(current); |
} |
} |
} else if (key == 'D') { |
y--; |
fix = true; |
} |
} |
if (key == 'L' || key == 'R') { |
prevKey = key; |
} |
} |
} |
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for (int i = 0; i < FIELD_HEIGHT; i++) { |
for (int j = 0; j < FIELD_WIDTH; j++) { |
if (field[i][j] == 1) { |
field[i][j] = 0; |
} |
} |
} |
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for (int i = 0; i < current.length; i++) { |
for (int j = 0; j < current[i].length; j++) { |
if (current[i][j] == 1) { |
field[y + i][x + j] = 1; |
if (fix) { |
field[y + i][x + j] = 2; |
} |
} |
} |
} |
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// メインフィールドを描画 |
drawBlocks(g); |
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if (fix) { |
mode = 2; |
} |
if (count == 0) { |
sleep(150); |
} else { |
sleep(50); |
} |
count++; |
} else if (mode == 2) { |
mode = 0; |
} |
canvas.repaint(); |
canvas.serviceRepaints(); |
} |
} |
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void copy(int[][] src, int[][] dest) { |
for (int i = 0; i < src.length; i++) { |
System.arraycopy(src[i], 0, dest[i], 0, src[i].length); |
} |
} |
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void rotate(int[][] omino) { |
int[][] temp = new int[omino[0].length][omino[0].length]; |
temp[0][2] = omino[0][0]; |
temp[1][2] = omino[0][1]; |
temp[2][2] = omino[0][2]; |
temp[0][1] = omino[1][0]; |
temp[1][1] = omino[1][1]; |
temp[2][1] = omino[1][2]; |
temp[0][0] = omino[2][0]; |
temp[1][0] = omino[2][1]; |
temp[2][0] = omino[2][2]; |
for (int i = 0; i < omino.length; i++) { |
System.arraycopy(temp[i], 0, omino[i], 0, temp[i].length); |
} |
} |
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boolean isHit(int x, int y, int[][] omino) { |
for (int i = 0; i < omino.length; i++) { |
for (int j = 0; j < omino[i].length; j++) { |
if (omino[i][j] == 1) { |
if (field[y + i][x + j] == -1 || field[y + i][x + j] == 2) { |
return true; |
} |
} |
} |
} |
return false; |
} |
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void initField() { |
for (int i = 0; i < FIELD_HEIGHT; i++) { |
for (int j = 0; j < FIELD_WIDTH; j++) { |
if (j == 0 || j == FIELD_WIDTH - 1) { |
field[i][j] = -1; |
} else if (i == FIELD_HEIGHT - 1) { |
field[i][j] = -1; |
} else { |
field[i][j] = 0; |
} |
} |
} |
for (int i = 1; i < FIELD_WIDTH - 1; i++) { |
field[FIELD_HEIGHT - 1][i] = -1; |
} |
for (int i = 0; i < FIELD_HEIGHT; i++) { |
field[i][0] = -1; |
field[i][FIELD_WIDTH - 1] = -1; |
} |
} |
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void drawBlocks(Graphics g) { |
int blockSize = canvas.getHeight() / (FIELD_HEIGHT + 2); |
for (int i = 0; i < FIELD_HEIGHT; i++) { |
for (int j = 0; j < FIELD_WIDTH; j++) { |
if (field[i][j] == -1) { |
g.setColor(COLOR_GRAY); |
g.fillRect(j * blockSize, i * blockSize, blockSize, blockSize); |
} else if (field[i][j] == 1) { |
g.setColor(COLOR_RED); |
g.fillRect(j * blockSize, i * blockSize, blockSize, blockSize); |
} else if (field[i][j] == 2) { |
g.setColor(COLOR_BLUE); |
g.fillRect(j * blockSize, i * blockSize, blockSize, blockSize); |
} else { |
g.setColor(COLOR_BLACK); |
g.fillRect(j * blockSize, i * blockSize, blockSize, blockSize); |
} |
} |
} |
} |
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void sleep(long millis) { |
try { |
Thread.sleep(millis); |
} catch (InterruptedException e) { |
// 例外は発生しない |
} |
} |
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} |